Drusiphia offers to take the first watch, and she seems like she might not be that trustworthy. Hmm. But Spucky tells Junior to keep watch too, and to stop her if she tries anything sneaky. Also, she sleeps on the medallion to make it hard to steal. And surely even a thief wouldn't rob near-penniless adventurers in the middle of a dungeon when she's been promised a share of the treasure they're owed when they get out, would she?
Well, it turns out she would! Dan-dan-dan! Drusiphia steals the medallion and Spucky's pocket change during the night and runs off with Junior. Oh dear! She leaves a note saying not to follow her, but come on -- as if! For one thing, she's probably headed to the exit. Plus, she just guardian-jacked us, and that's not cool! I was gonna give her part of my treasure, too! Although in fairness to her, the medallion might have been worth the lion's share of it anyway.
First, I recover my spells. This time I pick Magic Stone instead of Goodberry ... I don't think we're going to find any berry bushes down here! In fact, we are totally out of food. That might be a problem! Drusiphia said the purple mushrooms growing everywhere could be eaten "in a pinch", but that they cause hallucinations, and anyway, who knows if she was telling the truth?
We follow her trail for a while and eventually find somewhere where she seems to have lost one of her horns and fallen down some stairs. Spucky takes the antler, maybe she can sell it to a wizard? Further on, we hear the sounds of a fight. Spucky tries to sneak up an see what it is (not that she has any ranks in Sneak, but it's worth a shot.) A big black dog appears, growling!
But it's not here to attack - it's one of those padfeet that the owl mentioned, another Grim. It reports that Drusiphia ran by with Junior, using him to protect her from the Grim. Ah, now it begins to make sense that she didn't want to travel with us, she would certainly have run into trouble here if she had. And even though she managed to get away, the Grim took a nice big bite of her anyway. I like this Grim, he reminds me of Chops.
There's a dwarf skeleton covered with orange mold here, too. The Grim says that the spores of the mold are deadly. Spucky leaves it alone and we continue on to the south, following the trail of the thief. Soon we hear something in the distance, fwoosh, fwoosh, fwoosh. It gets closer and closer, screeching and screaming. It's a gigantic bat! Aaa!
A crazy-looking person dressed in rags appears from the way we came, covered in orange dust and laughing hysterically. Looks like mold spores! Spucky uses Create Water to wash them off, and it seems to work, but the weirdo attacks anyway. We knock him out (he's not very tough). Chris asks if we want to eat him - ha ha. No, but we do go through his pockets and find some old maps written in Dwarvish shorthand. Looks like our nutty friend was messing around with that dwarf skeleton back there. Luckily, Spucky can read Dwarvish (along with Common, Gnomish, and Sylvan) and can read the directions on what places to avoid and how to get to 'the Crypt', which seems like the way out.