Thursday, December 2, 2010

The Carrow Campaign: Play Report 2

Agartha, by Steph Cherrywell
In Which the Players Encounter Drugged Crazies, Cows and Crossbows. Take it away, Steph:

Spucky and the monks are headed to town to find someone who can cure Toby's poisoning, when the way is blocked by a somewhat deranged guard. His name is Sven, and he's not letting anyone through, not Spucky, not the monks, and not Agartha, the human barbarian who's also here. Before the situation can escalate too much, another guard, Carraton, appears. It turns out Sven is just total bonkers nuts, and has been ever since he went to investigate a nearby farm. With Sven subdued and sent off to town with the monks in the hopes that the healers can help him as well as Toby, Carraton hires the two adventurers to investigate the Awlstone Farm. I finally got around to picking Spucky's spells (detect poison and magic, create water, and cure light wounds) somewhere in here, which was good, because they came in very handy later!


DM: Enter Kitty’s PC Agartha and my first hopefully reoccurring NPC, Captain Carraton of the Gibbering Gap Guard. What’s a Gibbering Gap? “It’s a rock formation” Sven told them, while Carraton told them it was the last major trading post between here and the great city state of Carrow.

Agartha is a human barbarian. She is very big, and very strong. As we soon learn, even a level one player can do massive amounts of damage with a great axe and a rage-enhanced strength.

Old MacDonald had a farm... OF DEATH
The farm is quiet on the approach. Carraton notices a tripwire attached to a crossbow trap, and sneaks around it. She approaches through the underbrush with Spucky following. There are digging sounds coming from inside the barn. Suddenly, someone starts shooting a crossbow from the house! Carraton runs around the side of the barn, while Spucky takes cover behind some firewood. (I was a little unclear about where things were for a while, because the 'fog of war' option in Maptools made it hard to tell which building was which!) [I’m starting to find Maptools’ Fog of War more trouble than it is worth - DM] Agartha runs towards the house as attackers pile out of it. A little girl runs out of the barn wielding a crossbow -- Spucky doesn't know if she should attack a little kid, so she stays put. Meanwhile, Agartha goes into her barbarian rage and turns everyone around her into chunky spaghetti sauce. An oaf (well, that's what his icon looked like) runs out of the barn and attacks Spucky and Chops. Chops jumps him and the world's supply of oafs is messily decreased by one.

Spucky comes out from behind the woodpile, hoping the girl will surrender. She didn't -- instead, she fires a crossbow bolt. What a brat! Spucky tries to bonk her with the sling, but not kill her. (But as I was quickly learning, at level 1 it's pretty hard to hit as it is!) It's a miss! Fortunately, Carraton had been busy stampeding cows, and one of them lumbers right over the obnoxious little punk and knocks her senseless.
Another child, a twin of the first, appears and runs up to shove some mysterious black moss into the unconscious girl's mouth. The sole remaining adult enemy also doses herself with the moss and immediately drops like a rock, but Chops manages to keep the second little girl from taking a dose by non-lethally chewing the hell out of her legs. We've got three prisoners now, and search them to find a few blue potions and some more of the black moss as well as some crossbows and daggers and whatnot. Also, one of the cows wanders into the tripwire and gets itself killed with a crossbow bolt. [Actually the bolt just poisoned it with a sleeping drug, but there was no way to tell unless you examined it. - DM]

This is DnD so the treasure is completely safe to touch.
Investigating the storm cellar under the house, we find the last member of the gang, who's poured oil on the Awlstones and is holding them hostage with a lit torch. Hiding behind Agartha's mighty leg, Spucky creates water on the torch. Poof! He dies with the look of surprise on his face (Agartha got him, I think.) The Awlstones are grateful to be free, even though Spucky makes the faux pas of suggesting they eat the cow that died (they're vegetarians). Apparently the gang is here looking for a rumored barrow with something valuable in it. They tricked the Awlstones by having the girls put on the ol' innocent act, then taking them prisoner and claiming the farm for themselves. About this time, one of the other cows finds the hidden barrow, by falling into it. It's an underground room filled with bones and treasure, as well as a giant statue and a laid-out giant's skeleton. Spooky. But treasurey!

The cow is brought back safely to the surface. Everyone enjoys a nice home-cooked meal, except for the gang - we're going to interrogate them tomorrow morning!

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