Friday, October 15, 2010

Creature Feature 13: Touring Ghosts

Up to bat again is Steph Cherrywell, who's second book through Slave Labor Graphics is now on Amazon. She's good. Go buy it.  In Steph's own words this time:  

The ghosts of those whose vacations were cut short by untimely death, these ghosts are "tied" to traveling, rather than to a specific place.  They haunt inns at night, messing up rooms and causing food to disappear, and popular tourist spots during the day.   The city elders usually want them hurried on their way, unless of course the most famous spot in town is a haunted house, in which case they might be looking for a way to make them stick around...

I see these as the D&D equivalents of your road ghosts - your Big Joes and Phantom 409s, your Hitchhiking Prom Queens, that sort of thing. The key here is the free roaming thing - most ghosts are haunting a specific place, but touring ghosts move around - in fact, they have to travel every bit as much as a focused haunting must stay put.

Don't sound like much of a problem? Maybe one or two wouldn't be. However, anyone who has taken an extended sabbatical will tell you tourists usually end up meeting other tourists. Then they stick together through the rest of the trip, and meet others. This snowballing effect means that, when touring ghosts come to your town, it may be in a spectral swarm.

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